Introduction
In this article, show you how to turn on a specific object with a passcode.
This is an SDK3 world gimmick.
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I will proceed on the assumption that world exists.
(World SDK3, assuming Udon Sharp already implemented.)
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※The writer is Japanese and translates using DeepL.
There may be some strange translations.
Passcode import
↓Access this page
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Select the language button in the upper right corner.
Translate Booth Web page into English.
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Please Click [Free Download]
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All Extract the DL Zip.
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Drag and drop the .unitypackage inside to the world’s Project.
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Make sure everything is checked.
Select Import.
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Displaying objects by Passcode
Open [Project → Assets → ax-item → PassCode]
Asset data is PassCode and PassCode_dark.
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Drag and drop PassCode into the Hierarchy.
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The only difference between PassCode and PassCode_dark is the color.
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Open[Hierarchy → PassCode → Canvas]
Select “OK_Object”
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Check Inspector.
Set Answer value to any number.
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Prepare an object to be shown or hidden.
Here, Cube is created.
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Check the Inspector of the prepared object.
Unchecked and hidden.
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Select “OK_Object” with Hierarchy.
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Check Inspector.
Open Enable Object.
Drag and drop any objects to Element0 in Enable Object.
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Upload VRChat.
Select Answer number → E.
Object will displayed.
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If Enter the number is wrong, nothing will happen.
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This completes displaying objects by Passcode
Hide objects by passcode
Select OK_Object.
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Check Inspector.
Change Enable Object “Size” [1→0].
Change Disable Object “Size” [0→1].
Drag and drop any objects to Element0 in Disable Object.
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Upload VRChat.
Enter Answer number → Select “E”.
Object will Hide.
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If you set up a Teleport here, you can create a system where only those who correctly answer the passcode can move around.
↓↓Teleport creation is explained here
This completes hide objects by passcode.
Ending
In this issue, explained h to turn objects on and off in Passcode.
Other useful know-how for VRChat world production is also explained.
Please take a look at this page as well.
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