Introduction
In this article, show you how to teleport through the portal.
This is the world gimmick of SDK3.
![](https://signyamo.blog/wp-content/uploads/2022/06/Animation2-8.gif)
I will proceed on the assumption that world exists.
(World SDK3, assuming Udon Sharp already implemented.)
![](https://signyamo.blog/wp-content/uploads/2022/05/image-69.jpg)
※The writer is Japanese and translates using DeepL.
There may be some strange translations.
teleport portal Installation
↓Access this page
![](https://signyamo.blog/wp-content/uploads/cocoon-resources/blog-card-cache/226d3e3df51e96577748f5e48ef3bfed.jpg)
Select the language button in the upper right corner.
Translate Booth Web page into English.
![](https://signyamo.blog/wp-content/uploads/2022/06/image-01-9.jpg)
Please Click [Free Download]
![](https://signyamo.blog/wp-content/uploads/2022/06/image-01-18.jpg)
All Extract the DL Zip.
![](https://signyamo.blog/wp-content/uploads/2022/05/image-19-2.jpg)
Drag and drop the .unitypackage inside to the world’s Project.
![](https://signyamo.blog/wp-content/uploads/2022/06/image02.jpg)
Make sure everything is checked.
Select Import.
![](https://signyamo.blog/wp-content/uploads/2022/06/image03.jpg)
Open [Project → Assets → mmmsys → FaceTeleport]
Select FT_FadeObject and FT_FadeObjectprefabs with Shift + Click.
![](https://signyamo.blog/wp-content/uploads/2022/06/image04.jpg)
Drag and drop FT_FadeObject and FT_FadeObjectprefabs into the Hierarchy.
![](https://signyamo.blog/wp-content/uploads/2022/06/image05.jpg)
Opne FT_FadeObjectprefabs.
Select FT_Portal_A.
![](https://signyamo.blog/wp-content/uploads/2022/06/image06.jpg)
Check Inspector.
If program source is None, embed it manually.
![](https://signyamo.blog/wp-content/uploads/2022/06/image07.jpg)
Open [Project → Assets → mmmsys → FaceTeleport → Sctipts]
Select FT_TeleportPortal Udon C# Program Asset.
![](https://signyamo.blog/wp-content/uploads/2022/06/image08.jpg)
Drag and drop C# Program Asset to program source.
![](https://signyamo.blog/wp-content/uploads/2022/06/image09.jpg)
Then Fade Object and other will be displayed.
If the Face Object is None, drag & drop FT_FaceObject from the Hierarchy.
![](https://signyamo.blog/wp-content/uploads/2022/06/image10.jpg)
Select FT_Portal_B.
![](https://signyamo.blog/wp-content/uploads/2022/06/image11.jpg)
FT_Botal_B is set in the same way.
![](https://signyamo.blog/wp-content/uploads/2022/06/image12.jpg)
Select FT_Portal_A and FT_Point_A.
Move to any position.
![](https://signyamo.blog/wp-content/uploads/2022/06/image13.jpg)
Upload VRChat.
You can now use the portal.
![](https://signyamo.blog/wp-content/uploads/2022/06/Animation1-13.gif)
Select FT_FaceObject.
Here you can fine-tune the fade.
![](https://signyamo.blog/wp-content/uploads/2022/05/image-47.jpg)
This completes the basic setup.
Correction of display defects
Portals designs is break like this.
![](https://signyamo.blog/wp-content/uploads/2022/06/image14.jpg)
Open [Project → Assets → mmmsys → FaceTeleport → Others]
Select PortalCircle.
![](https://signyamo.blog/wp-content/uploads/2022/05/image-30-2.jpg)
Check Inspector.
Turn on Enable GPU Instancing.
![](https://signyamo.blog/wp-content/uploads/2022/05/image-31-2.jpg)
Use Portal.
This eliminated the problem.
![](https://signyamo.blog/wp-content/uploads/2022/06/Animation2-8.gif)
Ending
In this issue, we explained how to use the world’s teleport portals.
Other useful know-how for VRChat world production is also explained.
Please take a look at this page as well.
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